Without upgrades, it generates 4 bananas each worth 20 every round. The base tower costs 850 on easy, 1000 on medium, 1080 on hard, 1200 on insane, and 1400 on impoppable. Of course there are other conditions we can throw in (like if we restrict to a certain number of farms, which can depend on the map), or try strategies that involve getting money from a bank as soon as you can afford another bank rather than waiting those extra rounds to fill up. The Banana Farm generates bananas during the round that can be collected for money. ![]() So it's not obvious that the bank wins in the long run. One reason this might be interesting, for example, is that with a bank you can only re-invest that money every 12-13 rounds if you wait until max, while with a 0-0-3 farm you can reinvest as soon as you have enough to buy another farm. The B anana R esearch F acility (BRF) is the fourth and final upgrade to the Banana Farm in Bloons TD 4, or the final upgrade for path 1 in BTD5, giving 2000 money every round. That is, a graph that shows money per round on the vertical axes and rounds on the horizontal axis, an each line representing a different strategy (i.e., only buying 0-0-0 farms, only buying banks, etc.). The Banana Farm is by far one of the most essential Towers players can place in Bloons TD 6 as the Banana Farm is by far the best source of income in all of BTD6. What I'd like to see (so maybe I should crunch the numbers myself) is what is the fastest way to grow money. It is pretty much always better to get multiple 2-3-0 banks with the same money that could buy one 4-0-0 farm. The 4-0-0 farm looks the best in your graphic, but it is very far from it. The graphic is nice, and it provides good info (especially the point at which a farm pays for itself).
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